AoeStats
← WILL.I.AM

Arena

509506327Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 28m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1215
+15
🇨🇱 Mongols · Chile
1215
+15
🇨🇱 Bulgarians · Chile
1225
-17
🇳🇿 Ethiopians · New Zealand
1154
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,178 10:58 15:53 — ⛏ Fast Castle
38 1,065 11:45 18:22 — ⛏ Fast Castle
34 946 11:19 15:35 — ⚔ FC into Archers
33 919 10:36 14:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,325 6,358 1,330 850 14,863 17,626
6,375 5,305 2,215 300 14,195 16,985
3,450 2,319 1,310 900 7,979 8,479
3,170 1,201 1,025 1,525 6,921 7,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.