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Arena

510623453Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 67m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1555
+11
🇹🇷 Saracens · Türkiye
1544
+12
🇮🇪 Vietnamese · Ireland
1434
+16
🇮🇳 Japanese · India
1389
+18
🇨🇴 Burmese · Colombia
1470
-15
🇲🇽 Mongols · Mexico
1467
-15
🇬🇧 Lithuanians · United Kingdom
1426
-14
🇩🇪 Magyars · Germany
1421
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 4,568 9:24 17:18 28:31 ⚔ Archer Rush
42 2,850 8:46 13:37 27:38 ⛏ Fast Castle
41 2,794 10:48 14:30 29:06 ⛏ Fast Castle
39 2,610 11:35 16:00 30:43 ⛏ Fast Castle
37 2,483 9:59 12:52 26:49 ⛏ Fast Castle
35 2,386 11:08 18:14 36:44 ⚔ Scout Rush
34 2,321 9:51 13:24 29:16 ⛏ Fast Castle
29 1,965 11:37 15:43 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
97,175 30,720 18,095 1,050 147,040 160,048
61,280 57,660 13,560 3,665 136,165 141,224
66,555 17,590 31,545 1,750 117,440 134,530
27,085 50,340 30,260 2,900 110,585 138,105
49,145 37,445 19,310 3,665 109,565 112,985
40,010 39,895 14,120 3,465 97,490 112,976
21,500 39,385 16,020 950 77,855 89,277
20,185 29,163 20,215 3,675 73,238 77,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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