AoeStats
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Black Forest

510577274Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 35m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khitans · Czechia
1803
+7
🇨🇿 Bohemians · Czechia
1671
+11
🇨🇿 Romans · Czechia
1666
+12
🇫🇷 Britons · France
1597
-11
🇹🇷 Wu · Türkiye
1583
-10
🇨🇦 Koreans · Canada
1540
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 2,079 12:39 17:28 32:07 ⛏ Fish Boom FC
54 1,931 10:56 14:59 29:29 ⛏ Fish Boom FC
44 1,589 10:51 14:53 25:45 ⛏ Fast Castle
38 1,380 12:06 16:39 31:04 ⛏ Fish Boom FC
35 1,271 12:42 16:31 26:30 ⛏ Fish Boom FC
33 1,199 11:59 15:56 28:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,945 19,939 7,160 1,020 47,064 51,902
20,655 11,325 7,190 200 39,370 43,032
14,035 15,035 6,660 2,310 38,040 40,941
12,325 15,259 5,285 2,635 35,504 37,144
8,975 11,760 7,150 1,355 29,240 30,514
8,400 11,192 4,340 1,580 25,512 25,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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