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Black Forest

510570168Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 43m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
1585
+18
🇫🇷 Mongols · France
1579
+18
🇹🇷 Portuguese · Türkiye
1564
+19
🇨🇦 Persians · Canada
1520
+20
🇹🇼 Turks · Taiwan
1649
-20
🇫🇮 Poles · Finland
1648
-20
🇦🇺 Georgians · Australia
1610
-18
🇹🇷 Bulgarians · Türkiye
1589
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 2,666 11:17 14:56 29:02 ⛏ Fish Boom FC
58 2,549 10:31 20:23 25:27 ⛏ Fish Boom FC into Fast Imp
42 1,824 10:38 22:27 32:58 ⚔ M@A into Skirms into Archers
40 1,747 12:02 15:39 31:32 ⛏ Fish Boom FC
36 1,587 8:48 23:12 28:55 ⚔ Archers into Fish Boom into Fast Imp
36 1,590 11:19 14:43 28:17 ⛏ Fish Boom FC
32 1,396 11:00 16:38 30:45 ⛏ Fish Boom FC
31 1,354 12:04 16:45 23:06 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
35,925 22,295 8,560 1,035 67,815 78,915
24,450 19,740 17,015 2,600 63,805 80,984
26,960 19,565 11,225 850 58,600 69,840
11,905 17,904 14,950 1,475 46,234 49,588
14,475 16,222 10,015 5,215 45,927 49,391
18,030 17,026 7,595 3,115 45,766 57,938
13,550 9,309 4,765 1,335 28,959 34,285
9,995 9,907 5,025 1,965 26,892 34,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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