AoeStats
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African Clearing

510556176Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 46m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
1573
+12
🇹🇷 Cumans · Türkiye
1557
+12
🇨🇿 Goths · Czechia
1507
-13
🇨🇱 Hindustanis · Chile
1443
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 3,229 12:09 22:58 — ⚔ Archer Rush
52 2,414 13:05 18:10 — ⚔ Scout Rush
35 1,658 12:56 31:15 —
27 1,275 12:03 32:57 46:26 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,425 15,339 7,170 1,155 41,089 42,467
19,595 12,251 7,160 990 39,996 42,900
17,140 11,141 4,190 3,255 35,726 37,720
16,040 8,684 2,875 2,360 29,959 31,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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