AoeStats
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Black Forest

510406765Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 55m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1841
+6
🇮🇳 Vietnamese · India
1802
+8
🇺🇸 Huns · United States
1527
+17
🇹🇷 Burmese · Türkiye
1609
-11
🇫🇷 Slavs · France
1605
-11
🇨🇦 Britons · Canada
1560
-9
Player eAPM Actions Feudal Castle Imperial Opening
61 3,385 11:03 22:41 32:57 ⚔ M@A Rush
52 2,853 10:18 19:39 30:41 ⛏ Fast Castle
49 2,682 11:59 15:52 32:21 ⛏ Fast Castle
39 2,169 9:45 27:06 32:41 ⚔ M@A into Archers into Fast Imp
37 2,052 12:18 16:25 29:43 ⛏ Fast Castle
32 1,766 9:10 21:50 36:21 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
46,035 22,908 34,320 1,160 104,423 111,182
49,310 36,954 13,180 1,770 101,214 104,016
24,700 37,400 18,210 6,685 86,995 96,418
32,950 28,439 21,250 3,580 86,219 97,593
25,645 30,541 11,870 5,135 73,191 75,236
32,720 23,725 13,515 2,415 72,375 82,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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