AoeStats
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Black Forest

510382096Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 57m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1545
+12
🇲🇽 Khmer · Mexico
1522
+14
🇨🇳 Bohemians · China
1516
+13
🇯🇵 Berbers · Japan
1491
+15
🇹🇷 Britons · Türkiye
1628
-19
🇫🇷 Khmer · France
1624
-19
🇮🇪 Lithuanians · Ireland
1467
-13
🇬🇧 Mongols · United Kingdom
1061
-3
Player eAPM Actions Feudal Castle Imperial Opening
81 4,632 9:19 25:33 39:32 ⚔ M@A into Archers into Fish Boom
55 3,138 9:40 21:50 38:10 ⚔ Archer Rush
54 3,089 17:10 24:37 31:57 ⛏ Fish Boom FC
42 2,409 11:16 17:50 30:07 ⛏ Fish Boom FC
34 1,950 14:09 26:11 34:39 ⚔ Fish Boom into Drush FC
33 1,880 13:27 16:27 39:48 ⛏ Fish Boom FC
31 1,780 10:22 13:12 32:48 ⛏ Fast Castle
20 1,163 11:29 18:04 30:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,445 34,240 26,785 1,505 102,975 110,660
39,205 28,280 17,535 5,500 90,520 113,101
16,750 40,370 23,000 1,700 81,820 131,422
31,110 26,501 15,250 3,000 75,861 94,782
22,415 31,119 19,800 1,760 75,094 83,568
27,170 34,371 10,400 2,930 74,871 79,236
27,255 30,897 13,875 2,300 74,327 78,728
16,420 23,815 15,505 2,930 58,670 70,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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