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Rage Forest 2026

510134162Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 33m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Maya · Austria
1500
+9
🇺🇸 Poles · United States
1455
+11
🇬🇧 Ethiopians · United Kingdom
1454
+11
🇹🇷 Spanish · Türkiye
1425
+12
🇵🇱 Britons · Poland
1432
-15
🇫🇷 Inca · France
1405
-13
🇳🇴 Berbers · Norway
1261
-8
🇳🇴 Chinese · Norway
1228
-7
Player eAPM Actions Feudal Castle Imperial Opening
51 1,747 11:20 22:13 — ⚔ Fish Boom into Galleys into Archers FC
50 1,696 11:58 15:56 32:58 ⛏ Fish Boom FC
45 1,538 10:59 17:16 31:57 ⛏ Fast Castle
45 1,526 10:52 16:09 32:28 ⛏ Fish Boom FC
41 1,383 11:15 16:44 — ⛏ Fast Castle
35 1,178 10:55 14:48 29:11 ⛏ Fast Castle
32 1,099 9:56 27:16 — ⚔ Champis into Towers into Archers
27 901 11:41 15:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,025 13,249 3,930 200 30,404 34,823
11,785 13,063 3,820 1,480 30,148 31,966
10,425 11,559 5,805 205 27,994 29,004
8,100 12,746 4,210 2,260 27,316 31,144
11,800 9,915 3,010 2,400 27,125 33,412
7,105 7,982 3,135 390 18,612 20,603
7,125 7,138 1,890 1,485 17,638 23,815
6,365 6,150 1,635 1,925 16,075 17,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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