AoeStats
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Lombardia

509201237Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 49m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
1164
+20
🇧🇷 Burmese · Brazil
1153
+13
🇨🇳 Byzantines · China
1098
+15
🇦🇷 Franks · Argentina
1088
+16
🇨🇦 Maya · Canada
1088
-14
🇹🇷 Persians · Türkiye
1072
-14
🇬🇧 Hindustanis · United Kingdom
1072
-14
🇺🇸 Mongols · United States
1071
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,619 12:00 15:43 34:47 ⛏ Fast Castle
28 1,407 10:43 14:53 29:09 ⛏ Fast Castle
25 1,253 11:40 16:46 31:48 ⛏ Fast Castle
20 1,009 11:03 19:00 32:52 ⛏ Fast Castle
16 779 10:56 16:30 37:52 ⛏ Fast Castle
16 823 11:13 17:59 34:48 ⛏ Fast Castle
14 676 11:53 16:47 34:14 ⛏ Fast Castle
11 564 14:31 21:54 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,925 31,713 16,495 4,025 71,158 83,034
25,595 26,393 14,080 1,160 67,228 70,895
20,335 23,693 15,100 4,265 63,393 76,809
28,375 10,615 16,820 4,350 60,160 74,335
29,180 18,530 11,255 1,150 60,115 68,329
23,155 11,955 16,460 850 52,420 64,211
18,405 16,194 6,625 1,875 43,099 44,619
17,320 10,481 3,595 2,060 33,456 51,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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