AoeStats
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Nomad

508783940Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 46m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1228
+12
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1221
+12
🇲🇽 Persians · Mexico
1112
+16
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1084
+17
🇺🇸 Portuguese · United States
1186
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🇨🇴 Tatars · Colombia
1118
-14
🇨🇦 Goths · Canada
1098
-13
🇺🇸 Britons · United States
1088
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,336 13:07 17:43 34:12 ⛏ Fish Boom FC
41 1,895 12:57 18:37 41:03 ⛏ Fish Boom FC
34 1,545 17:59 26:09 — ⛏ Fish Boom into Fire Galleys FC
26 1,197 16:41 20:45 33:12 ⛏ Fish Boom FC
22 1,009 15:43 26:54 37:51 ⚔ Fish Boom into Towers into Champis
21 966 15:42 22:44 45:48 ⛏ Fish Boom FC
19 875 15:23 21:43 — ⛏ Fish Boom FC
14 634 17:20 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,695 17,290 8,230 3,765 46,980 51,779
15,475 15,508 7,655 6,180 44,818 45,204
20,595 11,431 8,390 2,315 42,731 47,324
15,885 9,071 5,350 2,305 32,611 33,541
10,085 10,687 5,015 1,050 26,837 29,227
13,110 7,589 2,875 2,260 25,834 28,322
7,705 9,435 1,860 330 19,330 21,203
4,575 4,381 910 430 10,296 10,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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