AoeStats
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Socotra

506250563Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 33m 52s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1074
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1068
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1066
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🇲🇽 Sicilians · Mexico
983
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,538 10:21 23:19 — ⚔ Towers FC
42 1,421 9:24 25:48 — ⚔ M@A Rush
30 1,023 12:31 16:52 — ⚔ Drush FC
26 880 11:23 18:14 — ⛏ Fast Castle
24 807 10:15 31:54 — ⚔ Tower Rush
23 782 12:42 19:20 — ⚔ Archer Rush
20 693 12:25 — — ⚔ Towers into Archers
14 473 11:25 33:24 —

Resources

Player Food Wood Gold Stone Spent Collected
8,210 10,130 4,290 940 23,570 26,021
10,110 7,870 4,035 200 22,215 25,727
7,050 2,818 1,455 650 11,973 12,271
5,400 4,760 1,580 0 11,740 14,172
6,275 3,633 935 805 11,648 12,914
4,760 5,000 1,710 155 11,625 14,158
5,810 2,725 1,460 700 10,695 11,986
4,070 3,953 1,105 505 9,633 10,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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