AoeStats
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Nomad

505578243Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 51m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1064
+18
🇺🇸 Poles · United States
1032
+20
🇦🇷 Byzantines · Argentina
1032
+20
🇲🇽 Japanese · Mexico
1031
+20
🇦🇷 Bulgarians · Argentina
1147
-21
🇦🇷 Khmer · Argentina
1142
-20
🇦🇷 Romans · Argentina
1099
-19
🇦🇷 Aztecs · Argentina
1075
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 2,058 14:50 21:04 34:51 ⚔ Fish Boom FC into Archers
35 1,784 13:24 17:30 35:12 ⛏ Fish Boom FC into Fire Galleys
23 1,181 16:25 22:09 37:23 ⚔ Fish Boom into Drush FC
22 1,159 14:57 21:32 35:53 ⛏ Fast Castle
20 1,028 14:46 17:41 33:31 ⛏ Fish Boom FC
18 924 15:17 22:13 37:08 ⛏ Fish Boom into Fire Galleys FC
18 938 17:09 24:28 41:28 ⚔ Fish Boom into Scouts
14 733 13:45 19:05 44:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,870 22,780 13,025 6,045 80,720 94,343
25,395 16,245 11,480 3,650 56,770 65,199
22,895 13,570 12,415 4,635 53,515 66,435
19,735 12,735 11,925 2,900 47,295 51,978
19,165 11,917 7,640 2,950 41,672 43,538
18,625 11,423 5,940 1,745 37,733 39,543
7,340 10,805 5,085 2,255 25,485 31,198
8,715 7,460 2,625 5,420 24,220 32,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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