AoeStats
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African Clearing

505541375Analyzed
3v3 RM · 23d ago on Sep 9, 2026· 5m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Britons · Belgium
989
+18
🇨🇱 Spanish · Chile
984
+18
🇵🇪 Byzantines · Peru
979
+18
🇦🇷 Franks · Argentina
1068
-19
🇧🇷 Malians · Brazil
1021
-18
🇦🇷 Cumans · Argentina
1000
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 386 — — —
31 183 — — —
27 159 — — —
21 126 — — —
13 78 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 325 50 100 1,175 600
400 500 0 100 1,000 230
450 437 0 100 987 388
500 325 0 100 925 323
400 378 0 100 878 271
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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