AoeStats
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Black Forest

505513562Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 49m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1111
+14
🇧🇷 Bohemians · Brazil
1074
+15
🇦🇷 Celts · Argentina
1052
+16
🇨🇳 Turks · China
1036
+16
🇺🇸 Khmer · United States
1080
-16
🇹🇷 Mongols · Türkiye
1075
-16
🇲🇽 Portuguese · Mexico
1054
-15
🇺🇸 Celts · United States
1028
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,092 12:17 20:36 35:02
36 1,788 18:31 25:56 36:36 ⛏ Fast Castle
27 1,362 11:23 16:30 33:43 ⛏ Fast Castle
26 1,291 12:19 18:28 35:10 ⛏ Fast Castle
24 1,172 23:36 30:26 — ⛏ Fast Castle
24 1,189 10:56 17:13 31:33 ⛏ Fast Castle
21 1,070 11:25 17:24 33:29 ⛏ Fast Castle
12 596 11:34 21:08 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,485 27,081 14,305 1,875 70,746 79,093
29,325 23,015 13,345 2,915 68,600 82,725
35,195 13,800 14,050 2,560 65,605 74,582
20,355 23,415 15,110 1,075 59,955 65,958
31,460 10,240 11,915 3,550 57,165 66,561
24,970 16,015 13,015 1,600 55,600 60,786
11,870 20,102 15,615 1,640 49,227 53,602
10,750 11,051 3,170 1,875 26,846 29,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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