AoeStats
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Black Forest

505475207Analyzed
3v3 RM · 24d ago on Sep 9, 2026· 52m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1065
+14
🇹🇼 Italians · Taiwan
1030
+16
🇹🇼 Burgundians · Taiwan
1003
+17
🇦🇷 Celts · Argentina
1069
-17
🇻🇳 Mongols · Vietnam
1011
-15
🇷🇺 Spanish · Russia
997
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,827 10:45 20:46 35:10 ⛏ Fast Castle
51 2,680 10:37 20:03 35:59 ⚔ Drush FC into Archers
27 1,438 12:46 20:50 37:47 ⚔ FC into Scouts
24 1,285 13:46 19:31 40:44 ⛏ Fast Castle
21 1,082 11:39 19:06 37:38 ⛏ Fast Castle
16 864 11:23 16:33 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,030 10,005 27,595 2,150 70,780 80,906
34,300 19,994 13,480 2,200 69,974 84,936
25,220 24,195 16,720 2,420 68,555 75,892
22,820 17,645 14,955 2,850 58,270 64,947
14,265 14,519 9,410 1,625 39,819 48,573
17,110 11,177 5,550 2,475 36,312 38,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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