AoeStats
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Black Forest

505324788Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 63m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1179
+12
🇫🇷 Bengalis · France
1153
+13
🇦🇷 Ethiopians · Argentina
1070
+17
🇪🇸 Wu · Spain
1215
-19
1038
-12
1019
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,321 12:17 17:27 31:59 ⛏ Fish Boom FC
31 1,997 11:47 16:06 33:48 ⛏ Fast Castle
29 1,826 12:44 18:18 37:22 ⛏ Fish Boom FC
23 1,478 12:42 18:26 35:52 ⛏ Fish Boom FC
22 1,364 11:43 16:21 29:59 ⛏ Fast Castle
21 1,321 13:56 20:09 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,320 27,921 30,430 1,670 108,341 110,521
45,240 22,263 25,945 2,905 96,353 127,535
38,730 33,641 12,720 1,955 87,046 100,294
21,875 36,095 24,655 2,800 85,425 108,068
34,495 33,726 7,630 3,270 79,121 94,882
17,970 24,230 16,050 2,150 60,400 90,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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