AoeStats
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MegaRandom

507849683Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 47m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1183
+12
🇸🇪 Ethiopians · Sweden
1028
+19
🇦🇷 Tatars · Argentina
1108
-16
🇦🇷 Vietnamese · Argentina
1078
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 3,581 9:54 18:37 38:30 ⛏ Fish Boom FC
38 1,770 9:43 19:36 — ⚔ Scout Rush
30 1,407 11:26 16:24 37:19 ⛏ Fish Boom FC
26 1,204 12:05 19:11 37:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,400 17,410 9,965 1,200 45,975 54,586
13,510 21,196 5,575 325 40,606 41,019
18,825 10,994 9,250 850 39,919 45,944
15,675 10,774 8,775 1,685 36,909 41,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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