AoeStats
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Arabia

505997761Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 51m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1113
+13
🇦🇷 Hindustanis · Argentina
1113
+13
🇦🇷 Saracens · Argentina
1085
+14
🇺🇸 Japanese · United States
1060
-13
🇵🇪 Malians · Peru
1055
-14
🇵🇪 Poles · Peru
1047
-13
Player eAPM Actions Feudal Castle Imperial Opening
72 3,743 10:06 21:54 47:54 ⚔ Scout Rush
47 2,458 9:10 23:12 48:22 ⚔ Scouts into Archers
31 1,579 10:48 22:22 39:06 ⚔ Scout Rush
26 1,364 10:29 24:16 — ⚔ Scout Rush
24 1,227 9:53 22:15 45:20 ⚔ Scout Rush
19 980 10:32 23:09 48:42 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,720 13,366 12,170 1,645 46,901 49,940
17,910 15,991 6,355 1,975 42,231 46,982
19,800 15,060 5,765 1,035 41,660 41,585
21,475 9,754 7,065 2,575 40,869 45,794
12,310 7,212 3,285 1,035 23,842 28,093
9,045 6,684 4,625 235 20,589 26,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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