AoeStats
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Nomad

509386195Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 58m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1130
+16
🇪🇸 Byzantines · Spain
1088
+18
🇺🇸 Persians · United States
1162
-18
🇺🇸 Khitans · United States
1105
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,500 13:00 21:54 — ⚔ Fish Boom into Scouts FC
33 1,953 12:47 17:12 40:25 ⛏ Fish Boom FC
25 1,473 13:27 19:03 35:06 ⛏ Fish Boom FC
25 1,458 12:26 18:19 36:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,510 25,585 23,975 4,200 82,270 90,214
36,755 23,250 11,810 1,700 73,515 83,857
20,775 23,329 8,530 4,350 56,984 61,270
25,220 13,993 13,530 4,050 56,793 60,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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