AoeStats
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Lombardia

509366079Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 44m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Italians · Czechia
1172
+16
🇨🇿 Lithuanians · Czechia
1172
+16
🇨🇿 Spanish · Czechia
1171
+16
🇩🇰 Poles · Denmark
1229
-19
🇩🇪 Franks · Germany
1159
-15
🇬🇧 Mongols · United Kingdom
1121
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,471 11:19 17:06 34:41 ⛏ Fast Castle
25 1,096 10:38 16:57 36:40 ⛏ Fast Castle
24 1,063 11:59 17:04 36:22 ⛏ Fast Castle
23 1,036 12:10 17:11 33:13 ⛏ Fast Castle
18 785 10:30 19:58 — ⚔ Scout Rush
10 460 11:23 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,430 17,623 10,000 2,800 51,853 54,114
17,935 18,496 8,245 535 45,211 47,752
14,530 15,154 7,500 3,680 40,864 52,274
14,605 10,969 7,370 2,765 35,709 38,870
6,430 3,436 1,425 800 12,091 13,713
5,800 4,081 250 430 10,561 12,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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