AoeStats
← sam_robinson1994

Oasis

508321730Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 53m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1309
+14
🇺🇸 Vietnamese · United States
1257
+17
🇳🇱 Ethiopians · Netherlands
1274
-16
🇬🇧 Romans · United Kingdom
1272
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,447 9:27 19:40 44:46 ⚔ Scout Rush
45 2,409 9:36 19:43 39:30 ⚔ FC into Archers
25 1,367 10:27 21:33 33:34 ⚔ Archer Rush
22 1,208 9:57 19:22 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,215 22,739 14,725 5,755 66,434 70,149
16,850 25,095 13,465 3,485 58,895 70,143
14,300 19,275 14,550 4,515 52,640 73,670
18,900 10,565 13,650 1,895 45,010 47,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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