AoeStats
← sam_robinson1994

Arabia

508317506Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 40m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1350
+13
🇦🇷 Bohemians · Argentina
1273
+17
🇳🇱 Mongols · Netherlands
1289
-15
🇬🇧 Romans · United Kingdom
1287
-15
Player eAPM Actions Feudal Castle Imperial Opening
83 3,382 10:19 21:38 37:13 ⚔ Archer Rush
54 2,223 8:25 22:01 — ⚔ Scouts into Archers
41 1,669 9:59 24:48 40:27 ⚔ Scout Rush
25 1,001 8:53 22:24 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
13,550 12,592 7,795 2,210 36,147 42,495
17,180 8,452 7,880 405 33,917 37,284
16,170 8,692 6,875 850 32,587 36,003
8,170 4,945 3,315 100 16,530 17,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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