AoeStats
← sam_robinson1994

Oasis

508096147Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 61m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1290
+15
🇺🇸 Burgundians · United States
1214
+19
🇳🇱 Ethiopians · Netherlands
1273
-17
🇬🇧 Romans · United Kingdom
1271
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 3,554 8:25 23:51 38:07 ⚔ Archer Rush
39 2,389 9:26 22:08 41:11 ⚔ M@A into Archers
28 1,735 11:22 19:01 43:12 ⛏ Fast Castle
22 1,343 9:58 21:50 39:29 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
34,585 28,465 12,065 2,190 77,305 83,261
22,795 33,084 13,880 3,620 73,379 92,647
17,320 26,238 19,085 4,040 66,683 91,585
20,895 11,112 15,250 2,490 49,747 51,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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