AoeStats
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Nomad

508138310Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 27m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
961
+15
🇦🇷 Huns · Argentina
950
+15
🇦🇷 Vietnamese · Argentina
944
+15
🇺🇸 Sicilians · United States
1009
-18
🇧🇴 Inca · Bolivia
900
-14
🇲🇽 Romans · Mexico
888
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 888 14:12 19:11 — ⛏ Fish Boom FC
27 747 16:37 25:43 — ⚔ Fish Boom into Fire Galleys into Scouts into Archers
24 672 13:53 23:23 — ⛏ Fish Boom FC
22 599 14:34 23:19 — ⚔ Fish Boom FC into Archers
19 508 13:21 21:37 — ⚔ Fish Boom FC into Scouts
17 453 18:29 22:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,585 3,500 1,630 850 12,565 12,155
5,850 3,688 1,135 875 11,548 12,297
5,385 3,810 945 1,100 11,240 11,407
4,795 5,240 940 200 11,175 11,685
4,280 4,310 1,245 225 10,060 11,015
4,125 3,878 705 475 9,183 11,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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