AoeStats
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Arabia

508128788Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 83m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
935
+15
🇦🇷 Persians · Argentina
935
+15
🇦🇷 Vietnamese · Argentina
928
+16
🇨🇴 Koreans · Colombia
951
-16
🇺🇸 Ethiopians · United States
911
-15
🇲🇽 Lithuanians · Mexico
899
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,740 9:50 22:12 39:31 ⚔ Archer Rush
38 3,154 11:45 28:02 56:30 ⚔ Scout Rush
30 2,485 11:05 19:54 52:04 ⛏ Fast Castle
21 1,731 12:00 25:59 37:00 ⚔ Scout Rush
20 1,677 10:42 22:37 39:57 ⚔ Archer Rush
16 1,300 10:23 19:24 44:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,840 26,282 18,480 2,450 96,052 98,272
47,895 20,746 22,020 2,180 92,841 107,997
49,380 22,616 16,325 2,850 91,171 106,363
21,200 41,099 21,135 4,460 87,894 88,670
24,520 32,828 19,535 1,760 78,643 81,542
19,935 22,526 6,595 1,075 50,131 57,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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