AoeStats
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Nomad

508122123Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 59m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
958
+16
🇵🇪 Persians · Peru
950
+16
🇵🇹 Portuguese · Portugal
914
+16
🇦🇷 Italians · Argentina
951
-16
🇦🇷 Huns · Argentina
951
-16
🇦🇷 Vietnamese · Argentina
944
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,726 15:03 22:06 45:18 ⚔ Fish Boom into Scouts
28 1,698 15:20 22:55 47:15 ⛏ Fish Boom FC
22 1,295 17:14 25:17 43:23 ⚔ M@A Rush
22 1,334 15:09 20:26 — ⛏ Fish Boom FC
12 736 17:05 21:31 34:53 ⛏ Fish Boom FC
12 739 14:02 21:39 35:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,100 22,065 16,765 3,200 69,130 90,325
22,860 14,185 14,620 3,675 55,340 85,404
18,945 15,290 11,840 2,000 48,075 52,607
14,650 21,185 6,230 3,650 45,715 51,318
18,450 15,284 5,385 3,325 42,444 53,190
9,420 14,124 5,485 3,000 32,029 41,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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