Socotra
505043840Analyzed2v2 RM
·
24d ago on Sep 7, 2026·
15m 23s·
4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 52,814 analysed team-game players on Socotra.
ShadowKing
D
Feudal Age
—
vs 10:50
btm 0%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
6
vs 34
btm 2%
▼
Low eAPM (6) — busier hands win idle time back
▼
Town centers idle 8:11 of the first 15:23 — keep villagers queued
abouttogettwisty
B
Feudal Age
—
vs 10:50
btm 0%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
38
vs 34
top 41%
▼
Town centers idle 5:09 of the first 15:23 — keep villagers queued
jens
A
Feudal Age
9:27
vs 10:50
top 17%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
38
vs 34
top 41%
▲
Fast Feudal Age at 9:27 — faster than 83% of analysed players on Socotra
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 7:23 of the first 15:23 — keep villagers queued
schmens
B
Feudal Age
10:02
vs 10:50
top 31%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
26
vs 34
btm 34%
▼
Town centers idle 3:38 of the first 15:23 — keep villagers queued