AoeStats
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Lombardia

508998918Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 68m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1750
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1727
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Player eAPM Actions Feudal Castle Imperial Opening
86 5,885 9:22 28:58 41:20 ⚔ Scout Rush
68 4,642 9:30 28:58 34:53 ⚔ Archers into Fast Imp
64 4,411 9:46 21:55 39:03 ⚔ M@A Rush
54 3,721 8:32 19:06 40:20 ⛏ Fast Castle
48 3,294 9:36 23:11 27:37 ⚔ Scouts into Fast Imp
47 3,253 9:01 21:29 39:49 ⚔ Scout Rush
38 2,627 11:46 15:50 52:48 ⛏ Fast Castle
35 2,371 8:39 29:16 42:33 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,725 45,934 13,885 4,560 113,104 115,276
54,960 34,333 14,185 4,465 107,943 111,164
42,885 33,851 16,650 6,200 99,586 105,409
50,780 20,463 19,795 7,980 99,018 119,709
32,165 29,530 20,640 4,885 87,220 91,633
35,285 23,884 23,535 200 82,904 84,958
13,825 30,218 36,925 280 81,248 82,742
29,435 30,726 12,400 3,135 75,696 83,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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