AoeStats
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Nomad

507890072Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 47m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1900
+4
🇨🇱 Magyars · Chile
1880
+4
🇨🇱 Poles · Chile
1876
+4
🇨🇱 Aztecs · Chile
1728
+9
🇭🇰 Shu · Hong Kong SAR China
1757
-10
1698
-8
🇦🇷 Mongols · Argentina
1400
-2
🇦🇷 Dravidians · Argentina
1294
-1
Player eAPM Actions Feudal Castle Imperial Opening
49 2,286 12:16 20:28 44:46 ⚔ Fish Boom into Archers
47 2,226 12:56 16:32 — ⛏ Fish Boom FC
45 2,112 12:18 16:49 35:05 ⛏ Fish Boom FC
45 2,106 14:11 35:09 44:56 ⚔ Fish Boom into Archers
33 1,548 13:17 41:37 — ⚔ Fish Boom into Towers into Skirms
33 1,576 13:22 18:48 40:11 ⛏ Fish Boom FC into Fire Galleys
32 1,528 12:25 20:36 37:14 ⛏ Fish Boom FC
30 1,401 15:12 23:15 38:06 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,190 12,380 10,980 1,640 48,190 49,526
19,180 12,767 13,705 2,350 48,002 50,443
16,705 18,410 6,145 1,900 43,160 45,633
15,145 14,453 6,450 1,320 37,368 39,067
16,060 14,270 4,230 2,310 36,870 37,042
11,630 14,000 6,525 2,575 34,730 38,681
8,910 7,389 4,080 1,135 21,514 21,875
6,000 7,100 400 2,060 15,560 16,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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