AoeStats
← HR nomadplayer

Nomad

507886375Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 24m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1896
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1875
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1871
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1720
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1585
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Player eAPM Actions Feudal Castle Imperial Opening
52 1,268 12:52 — — ⚔ Fish Boom into Towers into Archers
52 1,261 12:59 16:48 — ⛏ Fish Boom FC
50 1,214 13:37 17:31 — ⛏ Fish Boom FC
49 1,184 15:25 21:16 — ⛏ Fish Boom FC
46 1,113 14:44 18:54 — ⛏ Fish Boom FC
43 1,046 14:49 18:40 — ⛏ Fish Boom FC
37 897 12:00 — — ⚔ Fish Boom into Archers
35 847 13:20 18:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,450 5,016 1,130 970 12,566 12,605
4,750 3,625 695 1,600 10,670 10,855
4,285 4,214 1,185 325 10,009 9,493
4,085 3,548 1,180 310 9,123 9,090
3,730 3,757 390 900 8,777 9,644
3,850 3,282 980 270 8,382 9,577
3,225 3,547 870 100 7,742 9,610
3,120 2,891 535 100 6,646 7,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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