AoeStats
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Fortress

507879674Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 36m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 2,267 7:34 11:07 24:37 ⛏ Fast Castle
54 1,997 7:54 11:38 23:10 ⛏ Fast Castle
49 1,804 7:38 11:44 27:49 ⛏ Fast Castle
46 1,692 7:06 11:13 26:04 ⛏ Fast Castle
41 1,524 7:43 11:42 24:54 ⛏ Fast Castle
41 1,517 7:06 11:02 24:15 ⛏ Fast Castle
30 1,119 7:23 11:30 26:24 ⛏ Fast Castle
25 942 7:20 11:39 26:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,575 18,440 17,755 1,205 61,975 68,915
21,645 21,649 12,605 2,120 58,019 61,782
23,645 17,848 14,305 980 56,778 58,426
13,550 28,241 13,100 590 55,481 64,648
21,025 16,265 12,775 3,405 53,470 59,558
25,020 9,690 7,170 3,075 44,955 52,470
12,870 15,307 10,755 2,425 41,357 44,408
11,110 13,062 11,615 4,500 40,287 43,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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