AoeStats
← HR nomadplayer

Lombardia

507867209Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 48m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1899
+4
🇨🇱 Sicilians · Chile
1883
+5
🇨🇱 Mongols · Chile
1866
+5
🇨🇱 Vietnamese · Chile
1643
+11
🇨🇳 Lithuanians · China
1644
-9
🇲🇽 Byzantines · Mexico
1590
-7
🇦🇷 Slavs · Argentina
1537
-5
🇺🇸 Bohemians · United States
1492
-4
Player eAPM Actions Feudal Castle Imperial Opening
64 3,100 10:41 15:29 31:13 ⛏ Fast Castle
58 2,824 11:59 16:29 32:42 ⛏ Fast Castle
51 2,458 9:41 21:40 39:23 ⚔ M@A into Archers
48 2,312 10:52 14:26 29:59 ⛏ Fast Castle
48 2,338 8:52 23:44 35:29 ⚔ Scout Rush
47 2,275 9:08 20:10 32:09 ⚔ Scout Rush
44 2,160 8:45 19:06 32:15 ⚔ Scout Rush
27 1,315 9:53 16:28 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,335 21,395 19,040 4,800 87,570 102,166
29,965 27,880 19,845 3,400 81,090 84,842
30,845 17,032 19,270 3,600 70,747 77,641
22,185 24,484 16,345 5,655 68,669 73,156
16,775 30,282 17,045 3,335 67,437 71,397
22,460 26,802 11,690 3,190 64,142 71,636
22,405 21,140 8,570 4,090 56,205 65,278
17,920 24,830 9,545 2,310 54,605 59,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.