AoeStats
← HR nomadplayer

MegaRandom

507862435Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 34m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
1890
+9
🇨🇱 Hindustanis · Chile
1874
+9
🇨🇱 Vikings · Chile
1856
+10
🇨🇱 Muisca · Chile
1624
+19
🇺🇸 Slavs · United States
1883
-18
🇲🇽 Saracens · Mexico
1779
-14
🇧🇷 Poles · Brazil
1647
-9
🇳🇿 Bohemians · New Zealand
1557
-6
Player eAPM Actions Feudal Castle Imperial Opening
75 2,596 12:15 16:10 — ⛏ Fish Boom FC into Galleys
73 2,552 10:17 20:47 34:47 ⛏ Fish Boom into Galleys FC
52 1,820 10:32 15:23 32:27 ⛏ Fish Boom FC
48 1,661 10:32 15:40 29:29 ⛏ Fish Boom FC
46 1,594 10:38 21:34 28:47 ⛏ Fish Boom into Fire Galleys FC
43 1,491 12:22 15:58 29:06 ⛏ Fish Boom FC
38 1,308 10:03 22:12 34:19 ⛏ Fish Boom into Galleys into Fire Galleys FC
32 1,115 12:28 16:40 31:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,220 20,564 6,275 2,205 44,264 50,138
13,855 18,105 5,420 1,005 38,385 45,396
9,725 16,903 5,465 250 32,343 36,134
10,100 13,832 3,735 905 28,572 35,733
7,925 12,310 3,395 1,050 24,680 28,341
9,130 9,651 3,330 2,500 24,611 28,144
7,400 14,042 2,590 400 24,432 25,543
8,025 10,323 3,830 200 22,378 26,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.