AoeStats
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Arabia

507585828Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 22m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1875
+10
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1858
+11
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1844
+11
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1767
+14
🇨🇿 Japanese · Czechia
1784
-13
🇨🇿 Franks · Czechia
1783
-13
🇨🇿 Lithuanians · Czechia
1715
-11
🇨🇿 Tatars · Czechia
1679
-9
Player eAPM Actions Feudal Castle Imperial Opening
89 1,959 8:55 — — ⚔ Archer Rush
63 1,379 8:16 — — ⚔ Archer Rush
63 1,384 9:43 — — ⚔ Scout Rush
59 1,305 9:13 — — ⚔ Archer Rush
56 1,225 8:58 21:51 — ⚔ Scout Rush
40 888 9:09 — — ⚔ Archer Rush
40 886 8:48 21:41 — ⚔ Scout Rush
38 830 9:16 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,475 4,366 2,325 0 11,166 11,337
7,055 3,515 350 0 10,920 11,697
4,000 3,703 1,965 0 9,668 10,856
5,735 3,214 350 0 9,299 10,283
4,985 3,194 580 0 8,759 10,428
4,875 2,952 425 125 8,377 8,732
2,500 3,381 1,945 0 7,826 8,128
2,370 2,857 1,810 0 7,037 6,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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