AoeStats
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Black Forest

507408080Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 23m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1839
+6
🇨🇱 Persians · Chile
1835
+6
🇨🇱 Bohemians · Chile
1713
+10
🇦🇷 Lithuanians · Argentina
1640
-9
🇦🇷 Celts · Argentina
1597
-8
🇦🇷 Armenians · Argentina
1490
-5
Player eAPM Actions Feudal Castle Imperial Opening
61 1,461 9:44 17:10 — ⛏ Fast Castle
58 1,397 12:20 16:33 — ⛏ Fast Castle
57 1,353 11:45 — — ⚔ M@A into Towers
53 1,267 20:34 — — ⚔ Archer Rush
45 1,065 20:50 — — ⛏ Fast Castle
32 774 12:33 16:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,025 4,192 975 1,225 11,417 11,493
4,615 3,487 940 1,490 10,532 10,626
4,665 3,071 600 500 8,836 9,821
3,100 3,491 1,165 190 7,946 8,926
4,000 1,779 185 0 5,964 6,030
3,675 1,897 250 0 5,822 7,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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