AoeStats
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Arabia

507395300Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 27m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Shu · Chile
2008
+2
🇨🇱 Magyars · Chile
1839
+4
🇨🇱 Ethiopians · Chile
1829
+5
🇨🇱 Persians · Chile
1761
+6
🇧🇷 Ethiopians · Brazil
1603
-6
🇧🇷 Shu · Brazil
1561
-5
🇧🇷 Franks · Brazil
1490
-3
🇧🇷 Persians · Brazil
1449
-3
Player eAPM Actions Feudal Castle Imperial Opening
89 2,432 8:01 24:04 — ⚔ Scout Rush
81 2,221 9:23 22:19 — ⚔ Scout Rush
68 1,867 9:15 23:04 — ⚔ Archer Rush
61 1,686 8:47 21:31 — ⚔ Archer Rush
60 1,635 9:22 22:25 — ⚔ Archer Rush
50 1,368 8:47 22:44 — ⚔ Scout Rush
41 1,117 9:02 24:44 — ⚔ Archer Rush
37 1,019 8:31 20:08 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,225 7,286 4,005 100 16,616 16,540
8,765 5,331 2,075 200 16,371 16,396
8,875 5,097 1,770 200 15,942 17,104
9,635 4,413 1,580 100 15,728 16,312
5,225 5,129 3,150 0 13,504 15,020
7,050 3,559 2,700 0 13,309 14,259
4,215 4,447 2,430 125 11,217 11,918
4,355 4,024 2,300 125 10,804 11,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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