AoeStats
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Lombardia

507385717Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 89m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Shu · Chile
2004
+4
🇨🇱 Britons · Chile
1820
+9
🇨🇱 Poles · Chile
1749
+12
🇨🇱 Turks · Chile
1495
+21
🇲🇽 Magyars · Mexico
1795
-18
🇲🇽 Saracens · Mexico
1712
-13
🇹🇷 Romans · Türkiye
1574
-8
🇲🇽 Aztecs · Mexico
1546
-7
Player eAPM Actions Feudal Castle Imperial Opening
64 5,734 8:49 20:28 31:26 ⚔ Scout Rush
62 5,594 8:55 22:30 34:04 ⚔ Archer Rush
60 5,377 11:29 26:25 38:32 ⚔ Archer Rush
59 5,302 10:16 14:07 33:48 ⛏ Fast Castle
50 4,500 10:47 14:27 30:11 ⚔ FC into Archers
47 4,225 10:05 20:13 38:13 ⚔ Scout Rush
45 4,025 9:56 20:05 34:00 ⚔ Scout Rush
42 3,771 9:04 21:31 38:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
90,445 53,360 95,450 5,175 244,430 247,116
123,890 25,034 48,075 3,290 200,289 206,236
125,445 21,747 41,335 1,635 190,162 205,391
38,375 88,389 53,685 6,590 187,039 207,186
31,085 72,466 66,465 4,375 174,391 189,085
52,195 25,695 66,145 5,615 149,650 162,116
19,455 51,916 39,410 16,910 127,691 159,281
42,720 37,147 40,645 1,600 122,112 134,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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