AoeStats
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Lombardia

507383692Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 18m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
2000
+4
🇨🇱 Mongols · Chile
1811
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1738
+11
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1710
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1699
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1562
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Player eAPM Actions Feudal Castle Imperial Opening
71 1,314 8:28 — — ⚔ Scout Rush
66 1,218 8:27 — — ⚔ Scout Rush
60 1,117 9:42 — — ⚔ Archer Rush
52 961 11:00 — — ⚔ Archer Rush
44 812 9:45 — —
37 682 10:27 14:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,225 3,294 910 140 7,569 7,379
4,525 2,585 50 0 7,160 7,657
3,690 2,344 475 250 6,759 7,046
3,870 2,491 50 240 6,651 6,778
2,275 3,246 725 100 6,346 6,604
3,440 2,167 615 0 6,222 8,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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