AoeStats
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Pilgrims

507373561Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 23m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wu · Chile
1797
+6
🇦🇷 Italians · Argentina
1621
+12
🇦🇷 Huns · Argentina
1610
+12
🇨🇱 Japanese · Chile
1522
+15
🇵🇹 Sicilians · Portugal
1624
-15
🇲🇽 Ethiopians · Mexico
1524
-11
🇨🇴 Burmese · Colombia
1488
-10
🇲🇽 Spanish · Mexico
1466
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 1,274 10:47 21:51 — ⚔ Fish Boom into Archers
54 1,252 10:22 22:04 — ⛏ Fish Boom into Fire Galleys into Galleys FC
54 1,254 9:19 22:56 — ⛏ Fish Boom into Fire Galleys FC
42 976 10:47 14:41 — ⛏ Fish Boom FC
41 963 9:55 15:20 — ⛏ Fish Boom FC
31 716 10:32 20:12 — ⛏ Fish Boom into Fire Galleys FC
28 642 11:17 22:58 — ⛏ Fish Boom into Galleys FC
18 408 10:36 18:49 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,650 6,752 1,490 300 13,192 12,925
3,750 7,015 1,715 225 12,705 12,372
4,425 5,454 1,135 955 11,969 11,896
3,650 6,430 1,265 575 11,920 12,018
3,360 6,491 960 225 11,036 12,772
3,025 5,735 1,295 250 10,305 10,862
3,865 4,770 1,145 315 10,095 11,101
3,260 3,575 945 870 8,650 8,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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