AoeStats
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Oasis

507368444Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 42m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Persians · Portugal
1686
+12
🇵🇹 Franks · Portugal
1606
+15
🇵🇹 Maya · Portugal
1604
+15
🇵🇹 Portuguese · Portugal
1522
+19
🇨🇱 Malians · Chile
1820
-23
🇦🇷 Byzantines · Argentina
1548
-14
🇨🇱 Vietnamese · Chile
1535
-13
🇩🇴 Lithuanians · Dominican Republic
1468
-11
Player eAPM Actions Feudal Castle Imperial Opening
72 3,063 8:06 18:41 30:59 ⛏ Fast Castle
51 2,176 9:03 19:33 35:07 ⚔ Archer Rush
50 2,123 10:40 14:43 28:09 ⛏ Fast Castle
48 2,017 9:41 19:12 30:15 ⛏ Fast Castle
48 2,037 11:24 15:22 27:57 ⛏ Fast Castle
46 1,966 8:45 17:29 34:19 ⛏ Fast Castle
38 1,624 9:04 17:37 28:47 ⛏ Fast Castle
32 1,340 9:21 19:09 25:35 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,000 13,845 21,540 955 63,340 66,555
28,130 16,155 10,645 1,370 56,300 59,358
19,980 23,465 7,540 1,700 52,685 58,012
15,300 18,500 8,645 5,500 47,945 69,601
21,235 14,897 7,635 2,065 45,832 47,489
13,150 10,606 6,000 3,260 33,016 35,944
12,795 10,852 7,620 1,675 32,942 44,783
10,080 10,258 5,045 1,800 27,183 28,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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