AoeStats
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Pilgrims

507203442Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 49m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tupi · Chile
1992
+8
🇵🇪 Vietnamese · Peru
1943
+10
🇨🇱 Armenians · Chile
1918
+11
🇨🇱 Mongols · Chile
1805
+15
🇺🇸 Burmese · United States
1845
-13
🇻🇳 Maya · Vietnam
1794
-11
🇻🇳 Khmer · Vietnam
1785
-10
🇻🇳 Wu · Vietnam
1783
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,827 10:51 14:33 35:38 ⛏ Fish Boom FC
57 2,814 11:10 15:20 44:42 ⛏ Fish Boom FC
54 2,691 8:30 22:40 44:34 ⛏ Fish Boom into Fire Galleys FC
48 2,397 11:03 15:27 34:25 ⛏ Fish Boom FC
46 2,275 10:27 14:44 47:18 ⛏ Fish Boom FC
45 2,256 10:16 16:46 — ⛏ Fish Boom into Fire Galleys FC
36 1,780 10:48 14:43 33:29 ⛏ Fish Boom FC
33 1,645 9:40 14:01 21:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,870 34,436 14,505 960 64,771 68,872
15,700 24,780 13,055 5,060 58,595 62,100
13,000 26,302 12,730 1,775 53,807 59,432
11,405 25,038 13,790 2,890 53,123 57,719
16,795 17,460 11,785 2,715 48,755 49,045
19,495 16,646 11,210 1,060 48,411 50,513
15,220 15,390 10,385 4,875 45,870 47,437
9,250 12,619 5,210 2,575 29,654 29,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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