AoeStats
← HR nomadplayer

Nomad

507177956Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 27m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1954
+8
🇸🇮 Burgundians · Slovenia
1953
+8
🇨🇦 Mongols · Canada
1842
+11
🇺🇸 Japanese · United States
1841
+11
🇨🇱 Tupi · Chile
1877
-13
🇨🇱 Chinese · Chile
1817
-12
🇨🇱 Goths · Chile
1747
-9
🇨🇱 Burmese · Chile
1546
-4
Player eAPM Actions Feudal Castle Imperial Opening
61 1,642 14:10 18:07 — ⚔ Fish Boom FC into Scouts into Fire Galleys
50 1,357 13:10 16:42 — ⚔ Fish Boom FC into Scouts
48 1,296 13:06 16:55 — ⛏ Fish Boom FC
47 1,285 12:20 21:43 — ⛏ Fish Boom into Galleys FC
46 1,235 12:25 17:00 — ⛏ Fish Boom FC
46 1,235 12:32 16:48 — ⛏ Fish Boom FC into Fire Galleys
43 1,178 13:48 18:25 — ⛏ Fish Boom FC
35 944 12:54 16:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,385 8,098 5,185 300 23,968 23,404
7,525 7,452 2,105 1,755 18,837 19,224
7,765 6,770 1,125 740 16,400 16,942
6,080 6,436 1,850 850 15,216 15,286
4,775 7,266 2,510 200 14,751 15,145
5,400 6,291 2,050 855 14,596 14,851
5,650 4,992 885 850 12,377 12,432
5,150 5,119 1,165 175 11,609 11,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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