AoeStats
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African Clearing

506569472Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 43m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1818
+15
🇨🇱 Khmer · Chile
1794
+16
🇨🇱 Malay · Chile
1750
+18
🇨🇱 Mongols · Chile
1706
+20
🇻🇳 Wu · Vietnam
1925
-21
🇺🇸 Burgundians · United States
1877
-21
🇻🇳 Ethiopians · Vietnam
1810
-18
🇻🇳 Slavs · Vietnam
1577
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 2,691 13:01 18:11 38:17 ⚔ FC into Archers
59 2,564 11:32 28:05 — ⚔ Scout Rush
58 2,521 13:28 17:33 35:29 ⛏ Fast Castle
51 2,211 11:17 21:25 37:39 ⚔ Scout Rush
50 2,151 13:05 16:48 33:35 ⚔ FC into Scouts
38 1,626 12:37 16:22 — ⛏ Fast Castle
37 1,603 13:01 16:40 32:10 ⛏ Fast Castle
37 1,584 10:44 36:44 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
21,200 12,330 14,355 3,000 50,885 58,071
16,875 17,640 11,460 3,110 49,085 53,414
17,240 18,359 11,395 1,050 48,044 49,248
22,470 13,053 9,200 1,315 46,038 48,786
20,270 12,884 9,450 1,925 44,529 46,615
11,270 9,554 5,405 2,250 28,479 31,131
8,635 4,815 5,325 425 19,200 19,334
6,640 6,512 440 1,465 15,057 14,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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