AoeStats
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Nomad

506042295Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 39m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1817
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1810
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1962
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1772
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Player eAPM Actions Feudal Castle Imperial Opening
66 2,598 13:13 20:27 36:04 ⛏ Fish Boom FC
55 2,178 13:18 17:15 36:08 ⛏ Fish Boom FC
45 1,764 12:32 20:50 — ⛏ Fish Boom into Galleys FC
44 1,738 12:31 16:51 36:16 ⛏ Fish Boom FC
40 1,599 11:57 20:45 33:22 ⛏ Fish Boom into Fire Galleys FC
39 1,526 12:02 22:33 36:31 ⚔ Fish Boom into Scouts into Towers
39 1,552 13:53 18:11 36:51 ⛏ Fish Boom FC
33 1,322 13:42 18:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,150 16,928 11,075 1,050 40,203 42,883
16,090 13,380 5,905 2,835 38,210 38,741
12,890 16,795 4,360 3,100 37,145 39,400
12,525 12,701 5,515 1,600 32,341 35,081
10,425 12,136 6,695 2,280 31,536 32,604
15,065 9,965 3,450 2,815 31,295 32,421
9,210 11,172 3,255 790 24,427 26,422
7,625 7,614 2,395 1,825 19,459 20,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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