AoeStats
← HR nomadplayer

Arena

506023712Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 28m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
2026
+8
🇺🇸 Mapuche · United States
1991
+9
🇨🇦 Jurchens · Canada
1973
+9
🇧🇬 Shu · Bulgaria
1860
+13
🇨🇱 Turks · Chile
1892
-12
🇨🇱 Burmese · Chile
1842
-11
🇨🇱 Magyars · Chile
1816
-10
🇨🇱 Aztecs · Chile
1707
-6
Compared against 538,742 analysed team-game players on Arena.
OS+ | The Wilderness B
Feudal Age 10:52 vs 10:55
top 47%
Castle Age 16:41 vs 16:03
btm 41%
Imperial Age — vs 32:17
btm 0%
eAPM 33 vs 27
top 34%
First military 17:26 vs 18:52
top 37%
▼ Loom after the Feudal click (9:08) — usually safest before it
▲ Town centers almost never idle — 0s across the first 16:40
OS+ | slam S
Feudal Age 10:38 vs 10:55
top 37%
Castle Age 14:24 vs 16:03
top 11%
Imperial Age — vs 32:17
btm 0%
eAPM 40 vs 27
top 19%
First military 14:29 vs 18:52
top 12%
▲ Fast Castle Age at 14:24 — faster than 89% of analysed players on Arena
▲ High eAPM (40) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Early military at 14:29 (Fire Lancer) — earlier than 88% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 14:24
RoR | Smokealot B
Feudal Age 11:22 vs 10:55
btm 32%
Castle Age 15:02 vs 16:03
top 28%
Imperial Age — vs 32:17
btm 0%
eAPM 35 vs 27
top 28%
First military 16:18 vs 18:52
top 26%
▲ Fast Castle Age at 15:02 — faster than 72% of analysed players on Arena
▼ Loom after the Feudal click (28:18) — usually safest before it
▲ Town centers almost never idle — 0s across the first 15:02
TotallyNotSmurf S
Feudal Age 10:10 vs 10:55
top 19%
Castle Age 14:11 vs 16:03
top 8%
Imperial Age — vs 32:17
btm 0%
eAPM 52 vs 27
top 6%
First military 15:01 vs 18:52
top 15%
▲ Fast Feudal Age at 10:10 — faster than 81% of analysed players on Arena
▲ Fast Castle Age at 14:11 — faster than 92% of analysed players on Arena
▲ High eAPM (52) — top quarter of analysed players
▼ Loom after the Feudal click (28:08) — usually safest before it
▲ Early military at 15:01 (Battering Ram) — earlier than 85% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 14:10
HR Whitecourt A
Feudal Age 8:51 vs 10:55
top 2%
Castle Age 16:32 vs 16:03
btm 43%
Imperial Age — vs 32:17
btm 0%
eAPM 35 vs 27
top 28%
First military 17:28 vs 18:52
top 37%
▲ Fast Feudal Age at 8:51 — faster than 98% of analysed players on Arena
▼ Loom after the Feudal click (16:54) — usually safest before it
▲ Town centers almost never idle — 1s across the first 16:32
HR Sobek A
Feudal Age 11:11 vs 10:55
btm 39%
Castle Age 14:52 vs 16:03
top 23%
Imperial Age — vs 32:17
btm 0%
eAPM 72 vs 27
top 1%
First military 12:52 vs 18:52
top 6%
▲ Fast Castle Age at 14:52 — faster than 77% of analysed players on Arena
▲ High eAPM (72) — top quarter of analysed players
▼ Loom after the Feudal click (20:50) — usually safest before it
▲ Early military at 12:52 (Scout Cavalry) — earlier than 94% of analysed players on Arena
▲ Town centers almost never idle — 0s across the first 14:52
HR nomadplayer A
Feudal Age 8:47 vs 10:55
top 2%
Castle Age 19:52 vs 16:03
btm 18%
Imperial Age — vs 32:17
btm 0%
eAPM 51 vs 27
top 7%
First military 21:35 vs 18:52
btm 32%
▲ Fast Feudal Age at 8:47 — faster than 98% of analysed players on Arena
▼ Slow Castle Age at 19:52 — slower than 82% of analysed players on Arena
▲ High eAPM (51) — top quarter of analysed players
▲ Town centers almost never idle — 1s across the first 19:52
HR RYGE S
Feudal Age 10:31 vs 10:55
top 31%
Castle Age 14:17 vs 16:03
top 9%
Imperial Age — vs 32:17
btm 0%
eAPM 43 vs 27
top 14%
First military 18:02 vs 18:52
top 43%
▲ Fast Castle Age at 14:17 — faster than 91% of analysed players on Arena
▲ High eAPM (43) — top quarter of analysed players
▼ Loom after the Feudal click (23:06) — usually safest before it
▲ Town centers almost never idle — 1s across the first 14:17
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