AoeStats
← HR nomadplayer

Nomad

506015959Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 24m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1886
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1788
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1741
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1709
+16
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1833
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🇨🇱 Spanish · Chile
1767
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1691
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🇨🇱 Khmer · Chile
1539
-7
Player eAPM Actions Feudal Castle Imperial Opening
44 1,075 14:00 17:45 — ⛏ Fish Boom FC
43 1,060 10:50 20:29 — ⛏ Fish Boom into Fire Galleys FC
38 927 13:56 17:38 — ⛏ Fish Boom FC
36 879 13:06 17:15 — ⛏ Fish Boom FC
36 868 11:56 15:24 — ⛏ Fish Boom FC
34 833 12:53 19:47 — ⛏ Fish Boom FC
31 764 12:29 16:08 — ⛏ Fish Boom FC
30 729 12:37 16:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,200 5,518 1,590 200 13,508 15,592
4,850 6,475 1,470 150 12,945 13,049
4,025 5,802 970 855 11,652 11,272
4,330 3,850 1,330 870 10,380 10,165
3,600 2,969 250 1,580 8,399 7,833
4,100 3,420 310 310 8,140 7,629
3,750 2,508 855 655 7,768 8,729
3,835 2,384 480 785 7,484 7,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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