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African Clearing

505932097Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 46m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1891
+11
🇨🇱 Armenians · Chile
1741
+17
1529
+26
🇨🇱 Poles · Chile
1502
+27
🇳🇴 Franks · Norway
1834
-23
🇳🇴 Tatars · Norway
1833
-23
🇳🇴 Vikings · Norway
1739
-19
🇳🇴 Aztecs · Norway
1658
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,542 13:52 17:49 — ⛏ Fast Castle
49 2,269 13:12 20:56 — ⚔ Towers FC
49 2,269 11:28 22:00 — ⚔ M@A into Skirms
41 1,895 12:55 28:59 — ⚔ Scouts into Fish Boom
39 1,793 11:26 25:09 43:56 ⚔ Archer Rush
37 1,714 14:40 24:23 42:18 ⚔ Drush into Scouts
36 1,676 14:05 17:59 — ⛏ Fast Castle
33 1,530 14:39 19:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,440 16,681 16,020 1,725 58,866 60,829
21,490 11,800 11,875 1,150 46,315 50,115
11,840 11,946 7,815 2,935 34,536 38,185
14,295 10,420 7,310 850 32,875 33,528
17,745 9,756 4,485 300 32,286 37,404
13,310 13,183 2,750 2,840 32,083 33,979
11,130 11,615 5,145 2,800 30,690 30,271
6,820 9,259 5,885 1,895 23,859 24,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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