AoeStats
← bennnnnnnnnnn

Nomad

510856883Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 46m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1226
+14
🇺🇸 Lithuanians · United States
1189
+16
🇲🇽 Dravidians · Mexico
1205
-16
🇨🇱 Vikings · Chile
1158
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,407 14:58 23:39 44:50 ⛏ Fish Boom into Fire Galleys FC into Galleys
26 1,234 14:39 18:07 33:16 ⛏ Fish Boom FC
24 1,125 15:40 22:37 — ⛏ Fish Boom FC
22 1,037 15:56 20:50 46:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,360 19,952 5,570 3,860 45,742 48,571
17,875 9,600 8,120 4,205 39,800 45,410
10,850 12,985 6,750 2,165 32,750 34,911
6,920 8,590 675 3,110 19,295 21,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.