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African Clearing

504509006Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 37m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1353
+17
🇬🇧 Persians · United Kingdom
1348
+17
🇨🇱 Italians · Chile
1333
+18
🇨🇴 Aztecs · Colombia
1305
+19
🇹🇼 Mongols · Taiwan
1428
-20
🇹🇼 Huns · Taiwan
1399
-19
🇹🇼 Vietnamese · Taiwan
1382
-18
🇨🇳 Jurchens · China
1290
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 2,520 14:16 19:48 — ⛏ Fast Castle
35 1,311 14:57 23:18 — ⛏ Fish Boom
31 1,176 13:20 16:51 — ⛏ Fast Castle
30 1,109 12:09 16:40 32:56 ⛏ Fast Castle
29 1,074 14:23 20:52 — ⚔ Scout Rush
28 1,046 12:00 21:15 — ⚔ Scout Rush
20 757 13:29 — — ⚔ Scout Rush
14 521 13:24 18:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,095 10,365 5,075 950 34,485 39,293
12,830 6,340 11,395 955 31,520 32,791
12,245 6,441 4,025 1,075 23,786 28,401
10,320 8,889 1,500 1,250 21,959 25,894
8,265 5,875 1,400 1,050 16,590 17,725
6,910 5,086 250 465 12,711 14,188
5,660 3,186 855 905 10,606 11,484
4,730 2,655 150 480 8,015 9,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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