AoeStats
← moron

African Clearing

504507055Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 5m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
1368
+17
🇺🇾 Mongols · Uruguay
1359
+17
🇺🇿 Goths · Uzbekistan
1344
+18
🇬🇧 Wei · United Kingdom
1328
+20
🇨🇳 Khitans · China
1412
-19
🇨🇳 Mongols · China
1411
-19
🇨🇳 Japanese · China
1369
-17
🇨🇳 Huns · China
1365
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 305 — — —
43 246 — — —
36 203 — — —
28 161 — — —
26 150 — — —
26 148 — — —
17 95 — — —
12 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 450 0 100 1,250 554
700 425 0 100 1,225 585
750 50 0 0 800 766
350 325 0 100 775 242
250 325 50 100 725 115
250 300 0 100 650 250
200 290 50 100 640 28
450 50 50 0 550 340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.